Minecraft development
Plugins, custom systems and client work. Things that feel native to the game instead of bolted onto it.
- Custom plugins & gameplay systems
- Server experiences, end to end
- Client features & performance work
Open for commissions
I'm V. I make Minecraft experiences and modern web things — slowly, carefully, and with an unreasonable amount of attention to detail.
Two things I care about most right now. The rest lives on the projects page.
A Minecraft client built around one idea: performance you can feel, in an interface that stays out of your way.
The site you're reading is itself a project — a design system, a motion language, and zero frameworks. Handcrafted, down to the cursor.
Plugins, custom systems and client work. Things that feel native to the game instead of bolted onto it.
Websites that feel like products — fast, atmospheric, and considered down to the smallest interaction.
I got into development the way most people my corner of the internet did — by wanting something in Minecraft to work differently, and refusing to let it go.
That stubbornness turned into a habit: build it properly or don't build it. It applies to a plugin's edge cases the same way it applies to the easing curve on a button.
I like small details, honest work, and software that feels alive. If you've noticed the light in the background shifting with your clock — that's the kind of thing I mean.
Tell me about it. Worst case, you get a thoughtful reply.
Get in touch